Friday, March 20, 2009

Why should I vote Trzzbk for CSM?

Well, because I know what's up in EVE. I've been playing for almost 3 years now, and 99% of that has been spent in 0.0 space. I've flown pretty much every class of ship that isn't a Dread or Supercap, and I've tried my hand at pretty much everything there is to do in the game at one point or another.

If I were on the CSM I would focus mainly on proposed changes to 0.0 for two reasons: it needs the most work and it is what really draws people to EVE. The promise of taking space and carving out a place you can call your own while simultaneously blowing people up. However, a lot of the same things that will help 0.0 will help everybody playing EVE: useful ship roles, less lag, more sensible POS mechanics, etc.

Here are a few of the specific issues that I have:
  • Capital Physics is at the front of everybody's mind right now. I assume (and hope) this will have been fixed by the time elections happen, but the current situation is obviously a joke and must be rectified.
  • As always, Assault Frigates are still by and large useless. They're relegated to gimmick ships for rich people to fuck around in, and maybe it's just the GoonFleet in me, but I like to see Frigates out there doing useful things. They should at least get a clearly defined role. If they're meant for PvE give them some kind of tanking bonuses aside from the resistances, etc.
  • Every Race should get a Sniping Battleship. I would propose it be the Megathron for Gallente and either the Maelstrom or Tempest for Minmatar. I'd like to see the Mega lose the Tracking and Tempest lose the ROF bonuses in favor of 10% optimal. You can already see that T2 sniping fleets are going very, very hard towards being pretty much only Apocs and Rokhs, and as CCP constantly says, that's boring and boring is the enemy of good gaming. At the very least the Tempest needs something, which brings me to...
  • Minmatar Battleships need a very serious looking over. I'm not a Minmatar BS pilot, but there's a reason for that. The Typhoon is probably alright, although I think it should be given a little more focus in terms of weapons and slots and whatnot. The Tempest and Maelstrom need serious reconsidering though. If the Tempest got an Optimal bonus, I'd like to see the Maelstrom get a little bit of a mass reduction or speed increase to make it a more viable AC boat, bringing it more in line with the Hyperion. If the Maelstrom got an Optimal bonus in lieu of the Shield Boost bonus, I think it would greatly help the Minmatar BS selection with just that one simple change.
  • POS Setup is a useless time sink that is unreasonably stupid. There is a whole plethora of logistics related stuff to bring up, but this is one that affects potentially everybody. There's no reason that you shouldn't let one person anchor/online one module each, or at least let a POS handle anchoring one mod and online another at the same time.
  • Minmatar and Gallente Recon Ships is one I almost forgot because I gave up on them after the speed nerf. They really need something. I'd like to see a role bonus for the Minmatar ones that made them webbing death machines again, and I'd like to see the Arazu/Lachesis dampening bonuses turned up so that ECM isn't the only form of EW being used (which is what the ECM nerf was explicitly looking to do away with.) NOTE: I would not push for nor accept another ECM nerf as a solution to this problem.
  • The Eos needs another look too. Right now, given the drone bandwidth it has, the Drone Bay size bonus is pointless. I'd like to see it turned into a heavy drone boat again, at the expense of turrets. This would bring it more in line with the other Gallente T2 ships, which are split between Turret-based and Drone-based.
  • A fresh look at the Bounty system. I read somewhere the idea that CONCORD could sell "Bounty Hunter Licenses" which would allow people to shoot those with bounties even in hi-sec. I think this is a fantastic idea, and the system for administering them could be borrowed from the way wardecs work.
  • The Capital Skill Path is a tricky one because I understand the reasoning behind it. However, I'd like to see some of the filler skills (ASC I'm looking at you) changed so that there is a reason to have it at something other than I or V. It's not something I've thought deeply about, but I'm training 2 characters into Carriers (and possibly a third into Dreads) and it just pisses me off how many skills I need to get to V that offer no use until they're at that level.
  • Sov 4 Bonuses should make something more of an actual capital. The least offensive idea that I've heard (which I actually really like) is upping the cap on Jump Bridges in the system to 3 or 4 instead of leaving it at 2 like every other system.
And I also have some little piddling issues that I'm sure some other people share with me:
  • Asteroid hit detection is totally screwed. The bounding box for asteroids is enormous, much bigger than the actual model and it makes navigating asteroid fields almost impossible without running into an invisible wall and bouncing around until you find the magical path back out.
  • The Zealot should be red. Seriously, imagine that, it would be awesome.
Most of these issues aren't huge and sweeping in scope and I don't really think any are super-groundbreaking, but that leads me to my next point: I'm very good at taking input, filtering out the chaff and building on good ideas. EVE has an enormous playerbase and obviously not everybody will want to be on the CSM. That doesn't mean they don't have a fantastic idea that will revolutionize the way we play the game. If I were on the CSM I would look at as much of the player input as I could and help to develop good ideas and give them the time and energy they require.

That's it for now I guess.

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